slexiφixels

where slixels are Plexi

case 8

In this case you are to create some objects for your hero to pick up and be granted points for. The points are to be summed up and displayed on screen as they are picked up. You should also create some objects for your hero to avoid. If your hero hits any of these it should be indicated in some way. In some games time is an important aspect. Create a timer that is displayed on screen as well.

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November 28, 2009 Posted by | Animation & Interactivity I | , , , , , , | Leave a Comment

case 7

In this case you are to create one or more characters that are supposed to ‘find’ your hero/main character. The new character(s) should be ‘intelligent’ and always move toward the main character, with the correct animations. There should also be some kind of visible reaction when it collides with the main character, be it an animation, a message across screen, removal of one of the characters, etc. Use your imagination. The main thing is that it should move by its own accord.

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November 28, 2009 Posted by | Animation & Interactivity I | , , , , | Leave a Comment

case 6

In this case you will continue to work on a background. You will also work on new characters and think about your idea again, but this time with the knowledge you have acquired since you started programming. In your blog you shall describe the story behind the game, the interactivity, and you must sell your concept to a fresh gamer.

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October 26, 2009 Posted by | Animation & Interactivity I | , , , , , , | 1 Comment

case 5

In this case you are to make your character follow uneven terrain, and it should make a jump when you press down on the appropriate button. However, you must implement some gravity so it doesn’t float off. If you want an extra challenge you can make your character move about while in the air.

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October 19, 2009 Posted by | Animation & Interactivity I | , , , , , | Leave a Comment

case 4

In this case you will use the animation created in Case 2 together with ActionScript code so the character moves when you push down the appropriate keys on the keyboard.

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October 12, 2009 Posted by | Animation & Interactivity I | , , , , , | Leave a Comment

names

Not a big thing, but a bit funny nonetheless.

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October 4, 2009 Posted by | Slightly random | , , , , | Leave a Comment

case 3

In this case you are supposed to make your character move using ActionScript (3.0), and you shall make sure that your character always stays on screen.

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September 26, 2009 Posted by | Animation & Interactivity I | , , , , | Leave a Comment

case 2

In this case you will learn to animate your character. During the week your character should be able to move to the left and right, have an idle position and start a jump.

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September 21, 2009 Posted by | Animation & Interactivity I | , , , , | Leave a Comment

case 1

You are to come up with an idea for a game and draw your main character.
The main character is to be drawn in Flash, and the design should be such that you can animate it fairly easily.

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September 18, 2009 Posted by | Animation & Interactivity I | , , | 1 Comment

new thought

Like I said, most of my ideas come creeping after dark.

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September 18, 2009 Posted by | Animation & Interactivity I | , , , , | Leave a Comment

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