slexiφixels

where slixels are Plexi

case 8

In this case you are to create some objects for your hero to pick up and be granted points for. The points are to be summed up and displayed on screen as they are picked up. You should also create some objects for your hero to avoid. If your hero hits any of these it should be indicated in some way. In some games time is an important aspect. Create a timer that is displayed on screen as well.

Read more »

November 28, 2009 Posted by | Animation & Interactivity I | , , , , , , | Leave a Comment

case 7

In this case you are to create one or more characters that are supposed to ‘find’ your hero/main character. The new character(s) should be ‘intelligent’ and always move toward the main character, with the correct animations. There should also be some kind of visible reaction when it collides with the main character, be it an animation, a message across screen, removal of one of the characters, etc. Use your imagination. The main thing is that it should move by its own accord.

Read more »

November 28, 2009 Posted by | Animation & Interactivity I | , , , , | Leave a Comment

   

Follow

Get every new post delivered to your Inbox.